{"created":"2023-06-19T06:41:42.149536+00:00","id":467,"links":{},"metadata":{"_buckets":{"deposit":"140f2442-b6a9-4da1-a408-746f9af539bb"},"_deposit":{"created_by":6,"id":"467","owners":[6],"pid":{"revision_id":0,"type":"depid","value":"467"},"status":"published"},"_oai":{"id":"oai:ikuei.repo.nii.ac.jp:00000467","sets":["1352:1357:1392"]},"author_link":["824","822","823","825"],"item_16_biblio_info_6":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicIssueDates":{"bibliographicIssueDate":"2023-03-15","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"40","bibliographicPageEnd":"17","bibliographicPageStart":"11","bibliographic_titles":[{"bibliographic_title":"育英短期大学研究紀要"},{"bibliographic_title":"THE BULLETIN OF IKUEI JUNIOR COLLEGE","bibliographic_titleLang":"en"}]}]},"item_16_description_4":{"attribute_name":"抄録","attribute_value_mlt":[{"subitem_description":"  E-sports shows great upsurge. Gunma Prefecture promotes e-sports, and the prefecture hosts tournaments. And some prefectural high schools are also incorporating e-sports, and e-sports are treated like any other sports.\n  On the other hand, in Kagawa Prefecture, impose restrictions on playing e-sports for growing concerns about gaming disorder.\n  In this study, we investigated the extent to which students with an interest in e-sports fell into game disorder (game addiction) and compared it with students with interests other than e-sports.","subitem_description_type":"Abstract"}]},"item_16_publisher_7":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"育英大学・育英短期大学"}]},"item_16_source_id_8":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"0914-3351","subitem_source_identifier_type":"ISSN"}]},"item_creator":{"attribute_name":"著者","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"大島, 宗哲"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"泉水, 清志"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Ohshima, Muneaki","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Sensui, Kiyoshi","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_files":{"attribute_name":"ファイル情報","attribute_type":"file","attribute_value_mlt":[{"accessrole":"open_date","date":[{"dateType":"Available","dateValue":"2023-04-18"}],"displaytype":"detail","filename":"05_IKUEI-T_ohshima.pdf","filesize":[{"value":"818.7 kB"}],"format":"application/pdf","licensetype":"license_note","mimetype":"application/pdf","url":{"label":"05_IKUEI-T_ohshima","url":"https://ikuei.repo.nii.ac.jp/record/467/files/05_IKUEI-T_ohshima.pdf"},"version_id":"8f43b618-902d-4d85-b43b-555c74e64aab"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"eスポーツ"},{"subitem_subject":"高校生"},{"subitem_subject":"ゲーム志向"},{"subitem_subject":"ゲーム依存"},{"subitem_subject":"ゲーム障害"},{"subitem_subject":"e-sports","subitem_subject_language":"en"},{"subitem_subject":"high school student","subitem_subject_language":"en"},{"subitem_subject":"gaming inclination","subitem_subject_language":"en"},{"subitem_subject":"video game addiction","subitem_subject_language":"en"},{"subitem_subject":"gaming disorde","subitem_subject_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourcetype":"departmental bulletin paper","resourceuri":"http://purl.org/coar/resource_type/c_6501"}]},"item_title":"高校生の興味とゲーム依存について","item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"高校生の興味とゲーム依存について"},{"subitem_title":"Interests of High School Students and Game Addiction"}]},"item_type_id":"16","owner":"6","path":["1392"],"pubdate":{"attribute_name":"公開日","attribute_value":"2023-04-18"},"publish_date":"2023-04-18","publish_status":"0","recid":"467","relation_version_is_last":true,"title":["高校生の興味とゲーム依存について"],"weko_creator_id":"6","weko_shared_id":-1},"updated":"2023-06-19T06:44:05.962868+00:00"}